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Automating your dev-to-tester workflow

Let’s see how we can use automation tools to share our builds to QAs and stakeholders! This article was originally published on Codemagic’s blog. When you start to work on larger projects, and...

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Making a Hack’n’slash #21: Displaying equipment and contextualising the...

Let’s continue our Hack’n’slash and show our equipment! This article is also available on Medium. In the previous episode, we implemented a basic equipment system to move our items from the inventory...

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*dring* ⏰ Taming time (Unity/C#)

Do you know those advanced tricks for manipulating time in Unity? This article is also available on Medium. Photo by Aron Visuals on Unsplash Overview In this post, we are going to see: ⏸ how to...

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Do you know those hidden JS features?

Time to get into the rare stuff! 😀 This article is also available on Medium. Web development has gotten more complex these past few years, especially with the arrival of all those new JS frameworks...

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Making a Hack’n’slash #22: Improving our player statistics

Let’s keep working on our Hack’n’slash and give some power to our equipment! This article is also available on Medium. For the past few weeks, we’ve worked on the inventory and the equipment systems:...

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Making a Hack’n’slash #23: Adding some skills and powers! 1/2

Let’s continue our Hack’n’slash and grant our hero some special skills! This article is also available on Medium. In the previous episode, we worked on our hero’s base statistics, and how to derive a...

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Making a Hack’n’slash #24: Adding some skills and powers! 2/2

Time to wrap up our Hack’n’slash tutorial and finish our skills system! This article is also available on Medium. Alright, we are nearing the end of this hack’n’slash tutorial! We’ve seen a lot of...

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Why you should use caching for your Codemagic Unity projects

How to you build smarter… This article was originally published on Codemagic’s blog. When you work on complex Unity projects and you start adding more and more resources, you’ll quickly notice that...

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Do you know these C# conventions?

Is there a “good” way to write C#? This article is also available on Medium. When you program a project, the first step is always to have something that works. But then, when you’ve managed to...

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Making a Hack’n’slash #25: Final notes & sum up

Today, let’s conclude our hack’n’slash tutorial series by doing a quick review of what we’ve learnt! This article is also available on Medium. And here we are: today is the final article in my...

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What are C# records, exactly?

Let’s discover why C# records are a great easy-to-use feature to pack together some data! This article is also available on Medium. After doing a bit of C#, you’ve probably dealt with classes and...

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